Video game developers have always looked to the aesthetics and general content of films. Although the convergences between video games and films are many, the relationship between the two has, to a large extent, been obscured by game studies. The article will try to show that the narratological and ludological approaches to video games, which formed in the late 1990s, characterized their status in an interesting, albeit insufficient way. Besides the ideal and mechanical side of video games, we should focus on their aesthetic, visual and technical elements, which are in a way similar to filmmaking. The article will also try to describe how this similarity depends on the subjective reception of the viewer and player.